Mount And Blade Reset Skills

Companions are unique characters that can be customised by the player and sent on tasks. They can be assigned to lead parties, and they cost no influence when you ask them these parties to join your army. Companions can be recruited at major towns in the tavern. All companions have an occupation of Wanderer. To find all available companions in the game you open the in-game encyclopedia, go to.

Bannerlord character progression feels ineffective and way too slow compare to Warband, and it's not just about the harsh xp requirement - even with that being fixed, the over all experience of leveling up character doesn't make me feel like my character is getting stronger and becoming a type of character that I wanted to be at all, and most importantly, since it seems like the main attribute does not affect anything besides the learning rate (which is already weird in the first place, why the character has two different stats, attribute and focus points, that also increase the learning rate? why not giving one of them some other function instead?), the replayability becomes way lower since every character play through looks all the same. In Warband, I can either be a int+cha focus character that is not good at fighting but good at maintaining larger troops, or a pure str+agi warrior build that can handle most of the enemies all by my self, in Warband, it seems like the option of building such characters are lacking.
So my suggestion is:
1: Main attribute provides extra stats, and character should gain attribute on every level.
Vigor increase all melee weapon's damage, swing speed,etc
Control increase all range weapon's damage
Endurance increase hit points.. you get the idea
Gain attribute on every level so that leveling up really means you are getting stronger, instead of learning something faster.
2: Skill Caps should be removed
the lowest learning rate should be at least 1x instead of 0, that way players can still train their skill up to the highest point, without the need to reset their entire play through just because they mess up some focus points at earlier levels, and feeling that they're stuck.
3: Double the effect of all skills and perks.
My polearm swing speed and attack damage only increase about 7~8% at level 123, and its already in day 600+..
Some perks are also useless compare to the others, +1.5% extra damage on two-handed weapon? +3% movement speed? Those effects are way too low for the players to even feel if it is active or not. All perks should at least provide 10% more stats to make a difference (maybe +10% movement speed is a bit too op though, but still it needs to be changed)
4:Adding the old xp system back - stronger enemies should provide more xp
The way how we leveling up skill/perk and attribute should be separated like Bannerlord, not fusing two system as one, so players don't have to train all kinds of weapon, doing all kinds of stuff just to level up, to me it feels way too strange that you have to be a jack of all trades, master of none just to be stronger.. I just don't think Skyrim leveling system fits in mount and blade.
TLDR: the perk system can stay, but the old warband leveling and character system should come back.

Mount & Blade II: Bannerlord completely revamps the skill system of the original game, switching from skill points gained on level up to a more Elder Scrolls-style system where you level up abilities by actually using them. Lead designer Armagan Yavuz broke down the details for us at Gamescom.

There are eighteen different skills, Yavuz says, and “the player has to exercise each skill individually. If you want to increase one-handed skill, then you have to fight with a one-handed weapon. If you do a lot of trading, and profit from that, the trade skill will increase.”

You will make skill choices when you level up, distributing focus points into particular abilities you want to emphasize. “Basically, that doesn’t make you automatically learn that skill – you still have to practice that skill in order to learn it – but it determines how fast you’re developing in that aspect. So you can say ‘ok, I’m focusing my character on riding,’ for example, or diplomacy, or trade, and then you learn your skills much faster than the other skills.”

Leveling up your skills will also have you gaining perks, with over 20 different choices within each skill. “At most points,” Yavuz says, “you’ll have to choose between different perks. For example, if you’re learning the one-handed skill, you’ll at some point have to choose a perk that gives you a bonus on horseback versus a perk that gives you a bonus on foot. You can’t take both of them – you’ll have to do one. All through the game, you’ll have to do those choices, and you’ll end up with a great variety of different character builds.”

We’ve been getting a drip feed of details on what to expect from Bannerlord for years now, but yes, there’s still no release date. Gamescom has provided a new campaign trailer, which offers a tantalizing taste of what to expect – someday, when Mount & Blade II finally launches.

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