Command And Conquer First Decade Code

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Command & Conquer: The First Decade
Developer(s)EA Los Angeles, Barking Lizards Technologies, Base Camp Films, Gametap Entertainment, Westwood Studios
Publisher(s)Electronic Arts
SeriesCommand & Conquer
Platform(s)Microsoft Windows
ReleaseFebruary 7, 2006
Genre(s)Real-time strategy, first-person shooter
Mode(s)Single player, Multiplayer

Command & Conquer: The First Decade is a compilation of the Command & Conquer series' games published from 1995 to 2003, all bundled into one DVD and updated to run optimally on Windows XP. It was released on February 7, 2006 and sold for the price of one retail game. Also included in the compilation was a bonus DVD which took a look behind the scenes of the successful franchise, including interviews with producers, old concept art, various soundbites, as well as a montage of the winning fan videos of the 'Are You The Biggest C&C Fan?' competition held prior to the compilation's release.

Other items included in the compilation was an A3 (A4 in newer boxes) poster with high-quality C&C renders on both sides, one of which has been confirmed to be a teaser image for EA's Command & Conquer 3: Tiberium Wars, as well as a manual that features unit descriptions and hotkeys for each of the included games.

Included games and expansions[edit]

  • Command & Conquer – August 1995
    • Command & Conquer – The Covert Operations – April 1996
  • Command & Conquer: Red Alert – October 1996
    • Command & Conquer: Red Alert – Counterstrike – March 1997
    • Command & Conquer: Red Alert – The Aftermath – September 1997
  • Command & Conquer: Tiberian Sun – August 1999
    • Command & Conquer: Tiberian Sun – Firestorm – February 2000
  • Command & Conquer: Red Alert 2 – October 2000
    • Command & Conquer: Yuri's Revenge – October 2001
  • Command & Conquer: Renegade – February 2002
  • Command & Conquer: Generals – February 2003
    • Command & Conquer: Generals – Zero Hour – September 2003

Command & Conquer: Sole Survivor was not included with The First Decade.

Game DVD[edit]

New game content[edit]

The first DVD delivers each of the games with their most recent patches applied (except Command & Conquer: Red Alert which wasn't delivered at the latest version due to the latest patch being a beta version), all of which are bundled into a single installer. The original installers for the games, which were known to be very immersive and graphically pleasing, were not included. They were replaced by a single standard InstallShield wizard installer. The installer does enable the player to pick and choose what to install, but assuming that all the games are selected, a total of 7 separate serial keys need to be entered.

The compilation comes as its own program, with a launcher which allows players to choose between the installed games. A third-party shortcut installer has been made to create shortcuts for each of the individual games.[1]

Bugs and Patches[edit]

Many bugs have been reported to be present in Electronic Arts' The First Decade pack, including some that didn't affect the original releases of the games. EA responded by releasing two patches: v1.01 and v1.02.[2] Furthermore, an unofficial patch, v1.03, has since been released by nathancnc from Ontario, Canada. It does not require the v1.01 or v1.02 patches, as it includes all of the fixes from them plus more and negates the need for the DVD to be in the drive while playing. It is available only for the English version of The First Decade; it will not work on the German version. It can be downloaded from Command & Patch. A second unofficial update, v1.04, was announced but eventually cancelled.

Bonus DVD[edit]

The Bonus DVD included in the compilation pack is a video DVD including the following video items:

  • The First Decade
  • Louis Castle Interview
  • 10 Years of Command & Conquer(TM)
  • The Future
  • The Community
  • A Tribute to Command & Conquer(TM)
  • Bonus Features:
    • The First Decade Trailer
    • Concept Artwork
    • The First Decade Credits

As the bonus DVD is a video DVD, it can be played on any conventional video DVD player.

Bonus poster[edit]

Also included in the compilation is a single A3 double-sided poster, showing teaser high-resolution renders for the then-upcoming Command & Conquer 3: Tiberium Wars. One side is a highly upgraded version of the new GDI Ion Cannon, the other render is an image of the GDI's new Predator tank.

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic71/100[3]

The First Decade received a 'Silver' sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[4] indicating sales of at least 100,000 copies in the United Kingdom.[5]

References[edit]

  1. ^'XCC TFD Shortcut Installer - XCC Forum'. Olaf van der Spek. 2006-02-25. Retrieved 2008-09-27.
  2. ^'The First Decade patches'. Electronic Arts. April 2006. Retrieved 2008-09-27.
  3. ^'Command & Conquer: The First Decade for PC Reviews'. Metacritic. CBS Interactive. Retrieved 2018-11-15.
  4. ^'ELSPA Sales Awards: Silver'. Entertainment and Leisure Software Publishers Association. Archived from the original on 2009-02-21. Retrieved 2018-09-12.
  5. ^Caoili, Eric (November 26, 2008). 'ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK'. Gamasutra. Archived from the original on September 18, 2017.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Command_%26_Conquer:_The_First_Decade&oldid=945926782'

I am occasionally forced to think that someone is having a laugh at my expense. 'Please review the last ten years of the Command & Conquer franchise (enclosed).' Ten years? So that's five games and about as many expansion packs? And I still get paid the same rate, right? Right.

RIGHT!

Damn, well at least I was paying attention to something over the last decade. Imagine if I'd been into football or something. Christ.

Perhaps I should ring up that amphetamine addict I used know, but he's an insurance salesman now. Speed-induced psychoses clash with those Burton two-piece suits, or so he claims. No good. I guess I'll just have to start installing the blighters and begin that long haul review. I say goodbye to my loved ones, microwave my mobile phone and set the dog free into a nearby landfill.

But what is the method? Do I start at the beginning, play that first C&C game and go forward? Do I bow to the obviousness of chronological order? Do I simply rig up all the spare part PCs I have lying about and attempt to play ten games at once like some child genius defeating ten grandmasters at chess? I will tank-rush a dozen AI constructs simultaneously!

No. I shall play them backwards. Start with Generals and regress. Like some grotesque hypnotherapy session, I begin in the now and float backwards to where all these memories come from, surfing the present into deepest, darkest hours lost to gaming.. times best left forgotten.

Installation. Whirring DVD.

How's this for nostalgia: installation begins with you having to type in a decade's worth of serial keys. That's right, they couldn't be bothered to come up with a one-key-fits all, no you have to manually type in one hundred and fifty digits before you can even install.

Ah, but with installation motoring there's time enough to make a cup of tea, tidy my desk, and explain to Kieron what 'RTFM' means. Then, as planned, I begin lurching onwards into the recent past.

Command & Conquer Generals is a 3D RTS as slick as a glob of engine grease, and about as intellectually attractive. This is no Total War, in fact it's barely anything above what we'd demand from an RTS in 2006. Button pushing, repetitious but disgustingly compulsive. Hell, the explosions are ace and you've gotta build 'em all. You just have to; and you know how to. This is the rich top layer of sediment in our site of gaming archaeology. Recent but decomposing matter. Fertile stuff, but ultimately dead.

There's an interesting story attached to my own recollections of this game, since the early press versions weren't quite the same as the version that landed on the shelves, (or so the journo hive-mind reminds me). The difference was that the retail version didn't have the level where you drive around exterminating mobs of innocent people with jets of poisonous sludge. Was this entertainment gone wrong? Had Generals really gone further than all the other destruction and massacre and terrorist campaigns of the previous C&C games? After all, the tradition of Soviet vengeance and counter-culture death-mongers in these games had set a fair precedent for silly violence against the weak.

The shrieking, half-laughing, half-horrified reviewer in the office I was working in at the time of the original reviews certainly thought so, and so did EA, who were wise enough not to publish the fateful level in the version the cellophane folks got hold of. Of course these recollections are nothing to do with what you actually get in this box, but the memory of general indignation at a game turned nasty sticks with me like contact poison, and so I share it with you.

Generals, of course, is still bubbling away below the surface of current point 'n' build gaming, and doesn't look that old, or play too shabbily, but I suspect the real joys are further into the past, in the beasts that walked the Earth before the 3D RTS wars. In these polygonal times there's a near-essential absurdity of extra features amongst what your units can do and what hi-tech toys (and they really look like toys) you can deploy against your foe: it's almost too much to stomach - like eating the aforementioned compost of ideas. And I realise that this, right here, is where I lost interest in C&C. I suspect others did too. By now the primordial flame of RTS action was little more than a standardised logo. Others have taken the lead, and taken us into more interesting territory.

Back, back. And to Red Alert 2. The last bastion of the isometric master-games. Suddenly all sense of nostalgia is gone and I'm back in the processes that made RTS games so exquisite. Westwood had mastered its art, and had made the mastery of your art as a casual tactician (click, click, kill and gather) all too easy, and far too compulsive. Colourful, regularly silly, and possessed of a puzzle-perfect tactical challenge. It wasn't quite as exquisitely formed as its predecessor, but that didn't stop the RTS folks playing until their bones began to change. It's still loads of fun. It's still non-stop, relentless and oddly indulgent.

Command & Conquer: Renegade. Hahahaha! Did you actually play this? The first-person shooter of the RTS.. No, no, NO. I'm getting queasy just thinking about it. Going back and playing it, well, again, no. This is an appalling atrocity of gaming craft. This is one of those games where the idea, the pitch - of playing as the Commando on the cartoonish field of C&C war - was genius, and the reality something more like the dreams of a starving hobo clown. Move on!

1999. 'Less like a date, more like a number we resort to in emergency..' says bearded genius Alan Moore. But the me of 1999 doesn't expect millennial doom because he is contentedly sedated and duly distracted with techno-conflicts of our possible future. At that time I live in a smoky university tenement with a crusty Dell Pentium and a copy of Tiberian Sun. Despite the weirdness of controlling tiberium monster things, and the possibilities for robots, and the years and years of wonder created the mech-combat trailer that came with the original C&C game, there was something missing from this game. Playing again now gives me the same gnawing sense that Tiberian Sun was just trying too hard, and missing the mark. Nevertheless it consumes an afternoon without even trying. The missions often miss a beat, but the production values are so high that the chunky pixels of yesterday seem almost like a retro-experiment gone wrong when seen on the screens of today. I never thought I'd be back here. And can barely entertain the fact that I'm enjoying it.. weird. Wrong.

But there's further to go. Back to Red Alert.

When this arrived it was clear that Command & Conquer was unstoppable. The alternate-reality universe of Soviet Super-bloc versus Western Allies was even more compelling, even more vibrant than its predecessor. The base-building, unit pumping, objective-based game had reached a mature stage where it flew around stinging your senses until you were completely paralysed. Then it laid eggs in your brain.

Few people can look back on Red Alert without nodding quietly and remembering the days that seemed to vanish. It was the C&C where everything was in proportion, where the challenges were genuinely mixed and compelled you to find out what needed to be done to win. It was an exploration of gaming terrain, as well as blocky, pixelly terrain. Games are still trying to articulate that kind of gaming experience, albeit with graphics a billion times as complex.

And now it is 1995. Something is wrong with my hormones and I am in love with the girl with blonde hair and strong feminist principles. I am attached, via yellowed keyboard and ancient horizontal desktop computer to the original C&C game. It is a revolution. The revolution.

Point and click and they move. It's like Dune 2, only more militaristic. I am transfixed by the objective-based missions. Truly. This. Is. War. (In Real Time, not that cheapo incremental stuff we were palmed off with before.) Using the commando to explore what could be done with a single unit is a delight.

A pantomime of 'terrorism' plays out in front of my eyes. The pixel memories of protagonist factions GDI and NOD, dancing around each other for the first time. And then it comes to me: the entire world is living a dream of Command & Conquer. The all-encompassing terrorist threat is right here, seed-like in the comic ramblings of anti-Freedom mega-threat, Kaine. Perhaps he's really behind it all - stepping out of fiction to fool us all into thinking we need global death squads to keep the unfree in line. Dosbox install windows 98.

I control a tiny commando. I am my own Pentagon. Cartoon point 'n' click carnage.

Ten years at the helm. No wonder our minds have changed.

And now, for just forty quid, you can know the whole of the past under one DVD, with no driver issues or boot discs and all that jazz.

Awesome.

I lean back in my chair and, in a moment of grim lucidity I realise: all of these games are already in a cardboard box in the shed. That means something. I just can't decide what.

Ah, I know:

6 /10